No matter what form the Internet takes in the future, it will require entry devices, which is the next epoch-making opportunity for consumer hardware.
"History doesn't repeat itself, but it does reappear in different forms." Wang Guangxi believes that, similar to the mobile internet and PC eras, a relatively powerful player's innovative business behavior will become the explosion point for large-scale popularization. A product that can lead industry development needs to go through at least three generations of iterations before it can truly become an industry pioneer and gain widespread public acceptance, thereby driving the accelerated development of the entire industry and the innovation of business models.
Many interviewees believe that glasses are a more likely entry device, while mobile phones are the more natural computing power support at present.
"Taking advantage of the current large-scale mobile phone stock market and the computing power of mobile phones to build a 3D immersive experience based on the mobile phone ecosystem may produce quick results in the short and medium term. In the long run, mobile phones may be replaced by AR, or mobile phones and AR glasses may share the world, and AR glasses may become an independent hardware platform in the future." Lin Qiong believes.
Although Apple has never exaggerated the metaverse, the outside world has already outlined its strategic route from its actions, and the device it is betting on is glasses.
Earlier this month, Shenwan Hongyuan analyst Luo Siyuan predicted that Apple's AR/VR glasses might be released alongside the iPhone 14 in 2022. Luo believes Apple's delay in releasing the glasses is largely due to significant room for improvement in overall lightweighting and component modularity. Given the current challenges of cloud computing, if Apple wants to release a thin, lightweight AR/VR pair, the iPhone, iPad, and MacBook could become the computing power behind the glasses, adopting a local computing solution. Therefore, Apple's AR/VR glasses might be released alongside the iPhone 14.
Although Apple has yet to release AR smart glasses, it has already launched a number of AR applications, including RealityKit 2, Object Capture, and AR Maps. Apple's official website states: "We have the world's largest AR platform, with hundreds of millions of AR-enabled devices and thousands of AR apps on the App Store."
In the industrial process leading to the metaverse, the technological gap between China and abroad has narrowed compared to the PC and mobile phone era, but in comparison, my country's greatest advantage lies in its industry reuse capabilities.
"In the manufacturing and production links, in the era of PCs and mobile phones, China has established a commanding position as the world's factory," Wang Guangxi believes.
Wang Xiaohui holds a similar view. She believes that compared to foreign tech giants, China's VR/AR industry chain layout advantage lies in product iteration. China's large population base means that new products released to the market quickly generate a lot of feedback, which undoubtedly provides the greatest boost to manufacturers in promoting product and technology optimization and upgrades. Furthermore, China also has strong integrated manufacturing capabilities and content development capabilities.
As for core fundamental technologies like display chips, my country has yet to break through the limitations of foreign patents, a key area of focus for the future. On December 30th, the Shanghai Municipal Commission of Economy and Information Technology issued the "14th Five-Year Plan for the Development of Shanghai's Electronic Information Industry," which outlines strengthening forward-looking R&D in the core technologies underlying the Metaverse, promoting the development of new terminals that deepen sensory interaction and systematic virtual content development, and exploring industry applications.
Wang Xiaohui said that with the guidance of the country's "specialization, precision and innovation" policy, the arrival of a new round of core hard technology outbreak time and the maturity of the C-end business model, more and more teams will be committed to the "hard technology" field in the future.